| NN Ants | Artifical ants trying to collect food. The movement is controlled by an artifical neural network trained with a genetic algorithm. The readme file in the archive contains further information. Screenshot
| C# Download ZIP (34 kb) |
| Floys | Articifial "life forms" following very simple movement rules resulting in a fish swarm-like behaviour of the whole group. Inspired by this Java applet. Screenshot
| C# Download ZIP (30 kb) |
| Disc problem | Uses a genetic algorithm to find the largest possible non-overlapping disk (= circle) on an area with disks scattered over its surface. Screenshot
| Visual Basic Download ZIP (22 kb) |
| Conway's game of life | Implementation of "Conway's Game of Life" (learn more here). Contains some predefined scenarios. Note that this simple implementation operates on a very limited area. Screenshot
| Visual Basic Download ZIP (27 kb) |
| Artificial Termites | Wood-collecting artificial termites. Inspired by this Java applet. Screenshot | C# Download ZIP (26 kb) |